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Preface xv Chapter 1 Introduction to Computers and Java 1 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Why Program? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.3 Computer Systems: Hardware and Software . . . . . . . . . . . . . . . . . . . . . 2 1.4 Programming Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1.5 What Is a Program Made of? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.6 The Programming Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1.7 Object-Oriented Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Review Questions and Exercises 24 Programming Challenge 28 Chapter 2 Java Fundamentals 31 2.1 The Parts of a Java Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 2.2 The System.out.print and System.out.println Methods, and the Java API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 2.3 Variables and Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 2.4 Primitive Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 2.5 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 2.6 Combined Assignment Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 2.7 Conversion between Primitive Data Types . . . . . . . . . . . . . . . . . . . . . . 70 2.8 Creating Named Constants with final . . . . . . . . . . . . . . . . . . . . . . . . 74 2.9 The String Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 2.10 Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 2.11 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 2.12 Programming Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 2.13 Reading Keyboard Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 2.14 Dialog Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 2.15 The System.out.printf Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 2.16 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Review Questions and Exercises 118 Programming Challenges 123 Chapter 3 A First Look at Classes and Objects 129 3.1 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 3.2 More about Passing Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 3.3 Instance Fields and Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 3.4 Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 3.5 A BankAccount Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 3.6 Classes, Variables, and Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 3.7 Packages and import Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 3.9 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Review Questions and Exercises 183 Programming Challenges 187 Chapter 4 Decision Structures 193 4.1 The if Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 4.2 The if-else Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 4.3 The Payroll Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 4.4 Nested if Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 4.5 The if-else-if Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 4.6 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 4.7 Comparing String Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 4.8 More about Variable Declaration and Scope . . . . . . . . . . . . . . . . . . . 235 4.9 The Conditional Operator (Optional) . . . . . . . . . . . . . . . . . . . . . . . . . 237 4.10 The switch Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 4.11 Formatting Numbers with the DecimalFormat Class . . . . . . . . . . . . . . 248 4.12 Focus on Problem Solving: The SalesCommission Class . . . . . . . . . . . . 254 4.13 Generating Random Numbers with the Random Class . . . . . . . . . . . . . 261 4.14 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Review Questions and Exercises 268 Programming Challenges 273 Chapter 5 Loops and Files 279 5.1 The Increment and Decrement Operators . . . . . . . . . . . . . . . . . . . . . 279 5.2 The while Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 5.3 Using the while Loop for Input Validation . . . . . . . . . . . . . . . . . . . . . 290 5.4 The do-while Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 5.5 The for Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 5.6 Running Totals and Sentinel Values . . . . . . . . . . . . . . . . . . . . . . . . . . 307 5.7 Nested Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 5.8 The break and continue Statements . . . . . . . . . . . . . . . . . . . . . . . . . . 320 5.9 Deciding Which Loop to Use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320 5.10 Introduction to File Input and Output . . . . . . . . . . . . . . . . . . . . . . . . 321 5.11 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Review Questions and Exercises 342 Programming Challenges 348 Chapter 6 A Second Look at Classes and Objects 357 6.1 Static Class Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 6.2 Overloaded Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364 6.3 Overloaded Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369 6.4 Passing Objects as Arguments to Methods . . . . . . . . . . . . . . . . . . . . . 376 6.5 Returning Objects from Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 6.6 The toString Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 6.7 Writing an equals Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396 6.8 Methods That Copy Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 6.9 Aggregation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401 6.10 The this Reference Variable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414 6.11 Inner Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417 6.12 Enumerated Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420 6.13 Garbage Collection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429 6.14 Focus on Object-Oriented Design: Class Collaboration . . . . . . . . . . . 431 6.15 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435 Review Questions and Exercises 436 Programming Challenges 441 Chapter 7 Arrays and the ArrayList Class 449 7.1 Introduction to Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 7.2 Processing Array Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 7.3 Passing Arrays as Arguments to Methods . . . . . . . . . . . . . . . . . . . . . . 472 7.4 Some Useful Array Algorithms and Operations . . . . . . . . . . . . . . . . . . 476 7.5 Returning Arrays from Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488 7.6 String Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490 7.7 Arrays of Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494 7.8 The Sequential Search Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498 7.9 The Selection Sort and the Binary Search Algorithms . . . . . . . . . . . . . 501 7.10 Two-Dimensional Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509 7.11 Arrays with Three or More Dimensions . . . . . . . . . . . . . . . . . . . . . . . 521 7.12 Command-Line Arguments and Variable-Length Argument Lists . . . . 522 7.13 The ArrayList Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526 7.14 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534 Review Questions and Exercises 535 Programming Challenges 539 Chapter 8 Text Processing and Wrapper Classes 547 8.1 Introduction to Wrapper Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547 8.2 Character Testing and Conversion with the Character Class . . . . . . . 548 8.3 More about String Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555 8.4 The StringBuilder Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569 8.5 Tokenizing Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 8.6 Wrapper Classes for the Numeric Data Types . . . . . . . . . . . . . . . . . . . 587 8.7 Focus on Problem Solving: The TestScoreReader Class . . . . . . . . . . . . 591 8.8 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595 Review Questions and Exercises 595 Programming Challenges 599 Chapter 9 Inheritance 605 9.1 What Is Inheritance? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605 9.2 Calling the Superclass Constructor . . . . . . . . . . . . . . . . . . . . . . . . . . . 616 9.3 Overriding Superclass Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624 9.4 Protected Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632 9.5 Classes That Inherit from Subclasses . . . . . . . . . . . . . . . . . . . . . . . . . . 639 9.6 The Object Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644 9.7 Polymorphism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646 9.8 Abstract Classes and Abstract Methods . . . . . . . . . . . . . . . . . . . . . . . 651 9.9 Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 657 9.10 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668 Review Questions and Exercises 669 Programming Challenges 675 Chapter 10 Exceptions and Advanced File I/O 681 10.1 Handling Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681 10.2 Throwing Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704 10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712 10.4 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728 Review Questions and Exercises 729 Programming Challenges 735 Chapter 11 GUI Applications–Part 1 739 11.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 11.2 Dialog Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742 11.3 Creating Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753 11.4 Layout Managers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780 11.5 Radio Buttons and Check Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 797 11.6 Borders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810 11.7 Focus on Problem Solving: Extending the JPanel Class . . . . . . . . . . . 812 11.8 Splash Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 826 11.9 Using Console Output to Debug a GUI Application . . . . . . . . . . . . . . 827 11.10 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831 Review Questions and Exercises 831 Programming Challenges 836 Chapter 12 GUI Applications–Part 2 841 12.1 Read-Only Text Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841 12.2 Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 842 12.3 Combo Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 859 12.4 Displaying Images in Labels and Buttons . . . . . . . . . . . . . . . . . . . . . . 865 12.5 Mnemonics and Tool Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 871 12.6 File Choosers and Color Choosers . . . . . . . . . . . . . . . . . . . . . . . . . . . 873 12.7 Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877 12.8 More about Text Components: Text Areas and Fonts . . . . . . . . . . . . . 886 12.9 Sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891 12.10 Look and Feel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 895 12.11 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 897 Review Questions and Exercises 898 Programming Challenges 903 Chapter 13 Applets and More 909 13.1 Introduction to Applets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909 13.2 A Brief Introduction to HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911 13.3 Creating Applets with Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921 13.4 Using AWT for Portability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929 13.5 Drawing Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934 13.6 Handling Mouse Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954 13.7 Timer Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 965 13.8 Playing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 969 13.9 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 974 Review Questions and Exercises 974 Programming Challenges 980 Chapter 14 Creating GUI Applications with JavaFX 983 14.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 983 14.2 Scene Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 985 14.3 Using Scene Builder to Create JavaFX Applications . . . . . . . . . . . . . . . 987 14.4 Writing the Application Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1001 14.5 RadioButtons and CheckBoxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1011 14.6 Displaying Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1025 14.7 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1030 Review Questions and Exercises 1030 Programming Challenges 1034 Chapter 15 Recursion 1039 15.1 Introduction to Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1039 15.2 Solving Problems with Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . 1042 15.3 Examples of Recursive Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1046 15.4 A Recursive Binary Search Method . . . . . . . . . . . . . . . . . . . . . . . . . . 1053 15.5 The Towers of Hanoi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1056 15.6 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1060 Review Questions and Exercises 1061 Programming Challenges 1064 Chapter 16 Databases 1067 16.1 Introduction to Database Management Systems . . . . . . . . . . . . . . . 1067 16.2 Tables, Rows, and Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1073 16.3 Introduction to the SQL SELECT Statement . . . . . . . . . . . . . . . . . . . . 1077 16.4 Inserting Rows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1098 16.5 Updating and Deleting Existing Rows . . . . . . . . . . . . . . . . . . . . . . . 1101 16.6 Creating and Deleting Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1110 16.7 Creating a New Database with JDBC . . . . . . . . . . . . . . . . . . . . . . . . 1114 16.8 Scrollable Result Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1115 16.9 Result Set Meta Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1117 16.10 Displaying Query Results in a JTable . . . . . . . . . . . . . . . . . . . . . . . . 1120 16.11 Relational Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1131 16.12 Advanced Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1152 16.13 Common Errors to Avoid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1154 Review Questions and Exercises 1155 Programming Challenges 1160 Appendix A Getting Started with Alice 2 1163 Index 1189 Credits 1205 Available on the book’s online resource page at www.pearsonhighered.com/gaddis Appendix B The ASCII/Unicode Characters Appendix C Operator Precedence and Associativity Appendix D Java Key Words Appendix E Installing the JDK and JDK Documentation Appendix F Using the javadoc Utility Appendix G More about the Math Class Appendix H Packages Appendix I Working with Records and Random-Access Files Appendix J Installing Java DB Appendix K The QuickSort Algorithm Appendix L Answers to Checkpoints Questions Appendix M Answers to Odd-Numbered Review Questions Case Study 1 The Amortization Class Case Study 2 The PinTester Class Case Study 3 Parallel Arrays Case Study 4 The SerialNumber Class Case Study 5 A Simple Text Editor Application Table of Contents
Manual solution Starting Out with Java: Early Objects plus MyLab Programming with Pearson eText Package, 5th Edition for sale , Starting Out with Java: Early Objects plus MyLab Programming with Pearson eText Package, 5th Edition for sale , Starting Out with Java: Early Objects plus MyLab Programming with Pearson eText Package, 5th Edition pdf for sale , Tony Gaddis, Haywood Community College
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